Skitchin’ - Level 1 Music Covered on guitar/drums/bass
— I forgot how impressive this game’s music was. I think a track or two may have ripped off Pantera, but I can’t tell. Anyone know?via YouTuber supralightning
— Fascinating overview of space-time reinforcement systems in various video games.
(via Game Studies and Alison Gazzard)
An excellent mashup of The Jazz Age and retro gaming. The controls are awkward at first, but it’s a quick an enjoyable play for fans of the novel and old-school Nintendo enthusiasts.
Don’t miss the About page, either: it has recreations of magazine ads and a page from the instruction manual! I love that stuff.
(via @tanyadillyn)
“We need games as a way or excuse to talk to each other,” says Ubisoft Toronto’s Jade Raymond. That’s the only reason I play fantasy football now!
(via Gamasutra)
I remember lurking on a few RPG Maker communities ten years ago. I haven’t read this study yet but it seems really intriguing if you’re interested in online communities, design, and gaming.
(via trevorowens.org via Emerald)
Whoa. This is exactly what I was looking for.
Steinberg doesn’t disagree, but is optimistic about the future of stories in gaming, saying “a new renaissance for interactive fiction” is on the horizon. That said, he thinks the industry might have need to grow up a little.
“With so many studios continuing to fail, have we really learned our lesson from 2010?” Steinberg asks. “If the industry has ‘matured’ so much, why do we still continue to perpetuate stereotypes (e.g. ‘grrl’ gamers, chest-thumping macho sci-fi shooters, etc.) that speak primarily to teenage boys?”
I think Big N has a good point with the overflow of cheap, poorly-made games. They remember the early 80’s game industry crash where game quality was never assured, causing massive losses of consumer confidence and sales.
Nintendo obviously feels a threat to their high-production cost business model. Even so, Nintendo isn’t bad at making small games, such as those found in WarioWare, so why not enter the space with greater fervor?
(via Develop)
The eternal problem of selling a video game as a stand alone package is that it can and will be stolen. If people think that they can get away with stealing then they will, so the level of theft can easily reach the high nineties in percentage terms. In other words often very few users of your product are actually paying for the work that you have done.
(via Bruce On Games)
I normally don’t feel 8-bit arrangements accurately reflect NES music, but this one really impresses me. Plus, it’s Daft Punk, so it’s hard to mess up the electronic feel.
(via bobbyfish1029)
Can Games “Hook” You Like Movies Can? » Nice theory and another explanation for the ubiquitous amnesiac hero.
(via Kotaku)
Microsoft in ‘aggressive worldwide talent hunt’: Steve Ballmer goes aggro for new blood! Good to hear.
(via Develop)

Good to know my reckless driving through the crowded streets of Liberty City will be put to good use.
(via University of Indianapolis Center for Aging & Community)