May 2012
1 post
WatchWatch
theatlantic: Memes Are People Too: Meet the Viral-Video Stars of ROFLcon The “ROFL” in “ROFLCon” is an outdated web acronym — Rolling on the Floor Laughing — basically an old-timey way of saying “LOL.” ROFLCon uses it ironically. The vintage webspeak is characteristic of the event — a conference that is equally concerned with the past, present, and future of Internet culture. The two-day...
May 9th
63 notes
April 2012
1 post
7 tags
Apr 4th
March 2012
0 posts
Anonymous asked: How old are you?
Mar 1st
February 2012
2 posts
5 tags
Feb 13th
2 notes
January 2012
1 post
5 tags
Jan 24th
5 notes
December 2011
1 post
Dec 13th
1,185 notes
October 2011
1 post
5 tags
Oct 31st
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September 2011
1 post
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Sep 24th
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August 2011
1 post
6 tags
Aug 17th
July 2011
2 posts
7 tags
Jul 15th
8 notes
5 tags
Jul 14th
9 notes
June 2011
2 posts
Jun 17th
1,079 notes
3 tags
Who needs sleep? Gaming adrenaline rush may keep... →
I think any gamer from the past 20 years could tell you that. The greater level of “adrenergic stimulation seen with gaming” could explain the difference, they say. Via Medscape Today.
Jun 9th
2 notes
May 2011
7 posts
4 tags
Effects of active video games on body composition:... →
The effects? An active video game intervention has a small but definite effect on BMI and body composition in overweight and obese children. I can’t wait until I can hook up a treadmill to campaign though a Zelda game.
May 18th
4 notes
5 tags
May 17th
2 notes
May 17th
498 notes
5 tags
"Substantial subset" of youth with psychiatric... →
Games are addictive? I had no idea!
May 17th
16 notes
davidvkimball asked: Hey. I just wanted to thank you for following me. I like your Tumbelog, too! :D
May 17th
Wii and the Kid - Love for the Art of Gaming:... →
wiiandthekid: In their heyday, arcades weren’t just about the games. They were about the experience of leaving the house and going to a public space to play games, hanging out with friends and meeting new people who would then kick your ass. It’s a scene that today is sadly long gone. All we’ve…
May 5th
3 notes
4 tags
Video Games as Change Agents – The Case of... →
Study finds “that games can help reinforce a social activist message, especially if their audiences consider them realistic.” In this study, that’s empathy towards homeless people. Play as a homeless person yourself in Homeless: It’s No Game by clicking the link.
May 5th
1 note
April 2011
1 post
4 tags
Extract timelines from novels to make videogames?... →
“This paper proposes a method by which the contents of novels may be automatically parsed to extract the key events, characters, locations and significant objects.” Let me know if you have access to this article—this seems amazing.
Apr 29th
2 notes
March 2011
17 posts
7 tags
Mar 29th
3 tags
Mar 29th
16 notes
tetw asked: Tetw - a Tumblr dedicated to classic journalism and narrative non-fiction - would like to know: What are your favourite articles, features and essays?
Mar 23rd
4 tags
Mar 23rd
64 notes
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Mar 23rd
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Mar 18th
3 notes
PAX East 2011 - On-site
Having a swell time here at PAX! Just a reminder that I am live tweeting portions of the panels I attend this weekend, so check me out on Twitter @TheMarkInman. I’ve already tweeted on the BioShock panel, as well as “Just because you have an idea, you are not a game designer,” and “Snagging the writing or marketing job of your dreams.” Check my previous post for a...
Mar 12th
4 tags
Mar 10th
4 notes
6 tags
Mar 10th
539 notes
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Mar 10th
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Mar 7th
5 notes
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Goodbye Apple. Goodbye Nokia →
— Thought-provoking comments on the mobile platform: Once again Apple has created a walled garden with their iPhone and iPad devices, once again they came to dominate the market and once again competition between lots of manufacturers using an operating system from a third party is destroying their business model. via Bruce on Games
Mar 7th
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Mar 6th
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Mar 3rd
1 note
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WatchWatch
A Short Visual History of Videogames — A nice overview of the basics of console history. (via Gamepad via Ultra Awesome, who has some other cool, original gaming-inspired artwork)
Mar 3rd
2 notes
6 tags
Unlocking the Gameworld: The Rewards of Space and... →
— Fascinating overview of space-time reinforcement systems in various video games. (via Game Studies and Alison Gazzard)
Mar 2nd
6 tags
Mar 2nd
30 notes
February 2011
9 posts
5 tags
Feb 28th
1 note
Feb 17th
3,082 notes
5 tags
Feb 15th
7 tags
Feb 11th
6 notes
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Feb 8th
3 notes
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Game Theory Series Probes Videogames’ Big... →
Whoa. This is exactly what I was looking for. Steinberg doesn’t disagree, but is optimistic about the future of stories in gaming, saying “a new renaissance for interactive fiction” is on the horizon. That said, he thinks the industry might have need to grow up a little. “With so many studios continuing to fail, have we really learned our lesson from 2010?” Steinberg asks. “If the industry has...
Feb 8th
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Feb 7th
2 notes
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Feb 4th
1 note
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Feb 3rd
1 note
January 2011
4 posts
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Jan 17th
3 notes
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Jan 14th
4 notes
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Jan 13th